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Tuesday, October 25, 2011

RAGE is an appropriately named video game


I picked up Rage on launch day. And for the first couple of hours I was having a great time. It is a gorgeous looking game. The shooting feels great as does the driving. I’ve enjoyed traversing the wasteland and killing mutants. And I loved every moment I get to listen to John Goodman tell me what to do. But I’m starting to become frustrated with the game more and more. Play sessions are often punctuated by me screaming obscenities and fighting the urge to throw my controller though the screen. The reason for all this anger is a combination of the combat scenarios and the save system.

At this point in the game I have acquired a pretty large arsenal along with multiple ammo types for each weapon. This creates a puzzle-like gameplay experience when facing multiple types of enemies at the same time. For a while it’s been manageable matching each weapon and ammo combination for the various mutants and bandits I’ve encountered. But it has become more frustrating as more enemy types are introduced. I am now finding myself overwhelmed when being attacked by assault rifle toting soldiers rolling between cover, club wielding mutants charging me from all sides, and snipers far off in the distance all at once. 

Fortunately the game has a defibrillator mechanic that allows me to come back from being downed during combat. but, it has a limited number of uses before it needs to recharge. After that I have to restart if I get dropped again. This happens a lot. Most of the time I’m being killed instantly by an enemy I can’t even see. And I wouldn’t mind so much if Rage had a normal check point system, but it doesn’t. It has no checkpoints.

The only time Rage saves is when I transition from the wasteland to another area or vice versa. I have to manually save from the start menu any other time. I’ve been playing games since the early 90s. I’m not new to this concept. But, I’ve been playing console games for over ten years now and that mentality has been forced out of me. I just assume that the game I’m playing is going to periodically save throughout the level. And Rage is going to fuck with that assumption until I learn my lesson and save every 2 minutes.

I lost 90 Minutes of progress today and ended up rage quitting (pun intended) and taking a walk around the neighborhood to calm down. I think I may need to take a break from this game before I have a heart attack.

Friday, October 21, 2011

Hey! That's Me!


I just returned from The Yonder Mountain String Band's Harvest Music Festival and my brother sent me this video. I have no idea who this guy is. But, in the background you can see my brother and me talking to one of the staff members. Coincidentally, this is the only proof that I have ever been in the state of Arkansas.

Wednesday, July 13, 2011

Games of 2011: Puzzle Agent 2

Notice the headless agent on the left
(This is a cross-post of my review on Pixeldom)

     The original Puzzle Agent was a pleasant surprise. It used a fun art style and "Professor Layton” gameplay to tell a hilarious story about the insane town of Scoggins, MN. The sequel changes very little but, instead focuses on carrying the plot to it's epic and absurd conclusion.

     The game is simple. It's a traditional point and click adventure game that has you visiting different locations and speaking to people in order to solve a mystery. Frequently throughout the game you will be tasked with solving a wide assortment of brain teaser puzzles in order to move the story forward.

     The only complaint I can think of is how the game hits a running start and fails to fill in the blanks for any new players who may have missed out on the first game. Luckily, if you purchase Puzzle Agent 2 on Steam right now you will receive a free copy of the original game for free. It's also only around 2 and a half hours long.

Sunday, March 6, 2011

Back Log - Assassin's Creed: Brotherhood

(I'm making it a habit to post something about each game in my Back Log after I complete it)


Compared to Red Dead Redemption, these horses look like shit.



Assassin's Creed 2 was my favorite game of 2009. And even though I wasn't very interested in the multi-player addition, the idea of another AC game a year later was very exciting to me. After a bit of a slow start I found myself getting sucked back in to renaissance Italy.

Brotherhood is built on the same foundation of the last game. Instead of jumping around different cities across Italy, the entire game takes place in Rome. By limiting the game to this one location, the dev team was able to expand all the property management and economics that was only available in the Villa in AC2 to the entirety of Rome. This way the majority of my time was spent renovating store fronts and expanding my influence across the city. By the mid point in the game I was so wealthy that price was never an issue when shopping for gear and paintings to fill the show rooms in my head quarters.

The combat was simplified and sped up to allow more intricate execution animations and quick combo chains. So, instead of patiently waiting for a chance to counter each enemy, I was executing entire groups within seconds of combat beginning. From a challange perspective it appears the game has gotten easier. But never before has Ezio looked like such a badass.

The major addition is that of the assassin's guild. throughout the game I stumbled across Borgia guards harassing a citizen. After I was able to eliminate the guards I had the option of recuiting the humble civilian to joining my guild off assassin's. Once my guild had members i could access a system of menues through any birdhouses around and give my assassins missions accross all of Europe. Once sent out on assignment, the guild member was not available for an alloted time and when they sucessfully returned they were rewarded with XP and I recieved some cash. All of my assassins would be able to unlock weapons and gear options as they leveled up.

When my assassin's werent out killing foreign nationals or liberating opressed villages i had access to them at any time. whenever i was in view of enemies i just had to press a button and they would appear from roof tops, door ways, or ride up on horses and take out the target only to dissapear into the shadows moments later. this became a huge part of my strategy for the bigger missions like destroying Borgia towers.

The Borgia towers are spread out all across Rome. they are full of enemy soldiers that would attack me as soon as I entered the area. I had to enter the area and eliminate the head guard before i was able to scale the tower and set it on fire. It wasn't until this was done that I would be able to claim the businesses in the surrounding area to build up my cash flow. I started to develop a routine of recruiting assassins, leveling them up, taking out a Borgia tower, and then buying all the store fronts until i had to do a story mission to open up more towers. This process never really got old.

I can't really go into too much detail about the story mostly because I didn't care. The Ezio story thread reached the conclusion that I wanted at the end of 2. Fortunately, Desmond's present day-ish story goes through some very exciting twists and turns. And I am now even more excited for what's to come in the next installments.

Wednesday, February 23, 2011

Demo'd - Dragon Age 2



I invested an unhealthy number of hours into Dragon Age: Origins. My anticipation for Dragon Age 2 is off the charts so I jumped at the opportunity to download the demo. Though short, the demo did a good job at presenting almost all the changes to the formula while also showing off some potential problem areas.

I played the PC version of the demo which I downloaded off Steam. From the very beginning of the demo there is a noticeable hitch that occurs every time the camera angle changes during a cinematic. That could either be due to my PC not being up to snuff (Unlikely, but plausible) or a bug that wasn't yet fixed before the demo was made. Either way, I'm not too worried about it.

While watching the opening cinematic I was able to form a first hand opinion of the most obvious change from the first game, the new art style. My opinion...I like it. The story in DA 2 is presented in flashbacks from the perspective of a third party character so it makes sense that everything is a little exaggerated. It's a smart visual reminder that story tellers have a tendency to embellish in order to make a story more interesting. While at first glance the new art direction might seem jarring, once you get into the core game there is enough familiarity there to make Origins players feel right at home.

After the intro you choose a character. You have to play as a human, which is fine with me since I tend to pick a human character in most fantasy games. So, the only real options are gender and class. The classes are the same as in Origins (Warrior, Rogue, or Mage). I of course, chose male warrior (some thing I also tend to choose in these types of games).  From there you are sent to a customization page and given absolutely no customization options to choose. This was both disappointing in that I didn't get to see what options were available, but also surprising since I was not aware that you could change your physical appearance at all.

Once the game proper begins I was thrown straight into the combat which has been noticeably sped up. The animations were so quick that I actually had trouble clicking on enemy's to attack them. Instead Hawke (the main characters name) would go stand in the spot that the enemy was when I tried to click on him. when I was able to click on an enemy Hawke would quickly charge up to them, closing the gap. The action is really fast compared to Origins. And the violence has become cartoonish and over the top. Enemy's torso would explode into geysers of blood after a quick spin of the blade. This got toned down after the narrator was called out for exaggerating a bit too much.  But for the duration of the demo I found the hyper-kinetic action and overall speed of combat to be kind of disorienting.

The controls are essentially the same. WASD controls movement or you can left click to move diablo style. Holding down the right mouse button controls the camera. You can zoom in and out with the  scroll wheel. And the space bar pauses combat. All the same information is displayed across the bottom of the screen only in a new angular visual style. you still click on enemies to initiate combat and click on powers at the bottom (or use hot keys). I was locked out of the inventory for the demo so I didn't get to see what changes they made there. Leveling up seems fundamentally the same. The UI is more stylish and the abilities are separated into multiple branching trees rather than they straight forward progression from the last game.

Although the lack of different playable races doesn't effect me, I can see that being a big factor in others picking up the game. But from my experience with the demo, Dragon Age 2 looks different and moves much faster but plays the same as Origins. So I know I will be picking it up when it releases on March 8 (The day before my birthday... just sayin') I think I'll download the 360 demo just to see if the combat changes translate to a better console experience which is what I think was Bioware's plan.


Monday, February 21, 2011

Blind 23 Year old Completes Abes Exoddus based completely on sound

Oddworld.com has a full interview with Terry Garrett about how he completed Oddworld: Abes Exoddus by listening to every sound in the game. Check out the video below where Garrett explains how he achieved this impressive feat.